The release of the next Remedy game, a studio known for Max Payne and Quantum Break, is not that far away. Control will hit the shelves in August of this year and it’s a game that should interest many players with the sole design of its world. But that’s not all, of course. We’ve also got Sam Lake’s craftsmanship, surreal story and the fact that Petri Alanko, the studio’s main composer, was joined by Martin Stig Andersen, ambient and sound design specialist known for Limbo, Inside and Shadow of Tomb Raider.

Marting Stig Andersen speaks of beautiful and unsettling sounds, while Petri Alanko mentions making music that hooks the player emotionally.

Composers were announced in a short video, where they speak about their…work for Control, joking around about messing with each other’s music. Well, it’s good to hear and see it’s all going well between them as Control requires both of the approaches they represent. Marting Stig Andersen speaks of beautiful and unsettling sounds, while Petri Alanko mentions making music that hooks the player emotionally. There is nothing to not be excited about.

Control is a videogame set in a location that constantly changes, defying the laws of reality. Despite many transitions the player will come upon, the action is set in one building. It goes without saying that such place needs excellent sound design to match the concept of shape-shifting, dangerous space, while at the same time providing music that will bond us with a heroine that is more than ready to uncover all of its dark secrets. Control should be on the radar of listeners that value both amazing, thick soundscapes and well-crafted scores. I can’t wait.

Executive Editor

Jan Szafraniec

Fasicinated by everything that is noisy, minimal and industrial. He spends most of the time writing and floating around in ambient. He's been loyally professing videogame music for a decade and won't ever stop.