Editor In Chief

Mariusz Borkowski

For many years he’s been continuously sharing with others his passion for melodies from video games.

Deputy editor-in-chief

Paweł Dembowski

He’s been playing video games since he recall, and writing about them for quite some time, too. An addiction, hands down. Yet he can’t say that he regret any of these. Also a journalist with passion and calling.

Executive Editor

Konrad Belina-Brzozowski

Lecturer at Warsaw Film School and School of Modern Music. Sound alchemist, electronic musician and sound designer.

Executive Editor

Izabela Besztocha

Independent games enthusiast, mainly horror games, paying close attention to sound design. Dreaming of becoming a sound designer. Dissonance, distortion and other unpleasant sounds is what she enjoys to listen to most.

Executive Editor

Krzysztof Kus

Sound designer, music composer and a drummer. In game audio he's focusing on innovational sound design methods. In private, one of the biggest polish Dire Straits fan.

Graphic Designer

Maria Daszczuk

She wanted to become an astronaut, but ended up as a graphic designer. Professional font tamer and curve bender. Board game designer after hours. Big fan of retro video games, music and good wine.


Krzysiek Kowal

Sound designer not only by profession, but also by passion, bound with gamedev since 2012. He records, edits and experiments with noises and melodies, and loves to share his insights about sound.


Marek Domagała

Electric guitar, cinema and as much Rocket League as possible. Loves synthesizers and wouldn't mind some good black metal either. Taking the first steps as a video game composer.


Chase Bethea

Chase is a professional and eclectic video game composer. His scores for games are obscure but resonate and always fits the final entire art-form. He loves to participate in any and everything video game related. He plays several different games in a month for a fix. If he is isn't reading then, he is lost in the world of anime simultaneously studying Japanese.


Ryan Paquet

A fan of game music for years, and as a boy used to use the tiny microphone on his cassette player to record NES music during play sessions.


Jan Szafraniec

Fasicinated by everything that is noisy, minimal and industrial. He spends most of the time writing and floating around in ambient. He's been loyally professing videogame music for a decade and won't ever stop.


Aram Shahbazians

Composer and sound designer for games and films, with an interest in non-linear narrative and innovative storytelling approaches. Currently working on Cyberpunk 2077.


Jonathan Wachoru

Senior Sound Designer in the gaming industry for 10 years, sound designer for Outlast and other indie horror projects. The sound of water is probably my favourite sound on earth.


Daniel Wójcik

I discovered the trailer music by accident in 2008 and fell in love with it immediately. From that, I easily got to game and film music. After 10 years, I work in trailer music industry and write articles for