For many years he’s been continuously sharing with others his passion for melodies from video games.
He’s been playing video games since he recall, and writing about them for quite some time, too. An addiction, hands down. Yet he can’t say that he regret any of these. Also a journalist with passion and calling.
Lecturer at Warsaw Film School and School of Modern Music. Sound alchemist, electronic musician and sound designer.
Independent games enthusiast, mainly horror games, paying close attention to sound design. Dreaming of becoming a sound designer. Dissonance, distortion and other unpleasant sounds is what she enjoys to listen to most.
Sound designer, music composer and a drummer. In game audio he's focusing on innovational sound design methods. In private, one of the biggest polish Dire Straits fan.
She wanted to become an astronaut, but ended up as a graphic designer. Professional font tamer and curve bender. Board game designer after hours. Big fan of retro video games, music and good wine.
Sound designer not only by profession, but also by passion, bound with gamedev since 2012. He records, edits and experiments with noises and melodies, and loves to share his insights about sound.
Electric guitar, cinema and as much Rocket League as possible. Loves synthesizers and wouldn't mind some good black metal either. Taking the first steps as a video game composer.
Chase is a professional and eclectic video game composer. His scores for games are obscure but resonate and always fits the final entire art-form. He loves to participate in any and everything video game related. He plays several different games in a month for a fix. If he is isn't reading then, he is lost in the world of anime simultaneously studying Japanese.
A fan of game music for years, and as a boy used to use the tiny microphone on his cassette player to record NES music during play sessions.
Fasicinated by everything that is noisy, minimal and industrial. He spends most of the time writing and floating around in ambient. He's been loyally professing videogame music for a decade and won't ever stop.
Composer and sound designer for games and films, with an interest in non-linear narrative and innovative storytelling approaches. Currently working on Cyberpunk 2077.
Senior Sound Designer in the gaming industry for 10 years, sound designer for Outlast and other indie horror projects. The sound of water is probably my favourite sound on earth.
I discovered the trailer music by accident in 2008 and fell in love with it immediately. From that, I easily got to game and film music. After 10 years, I work in trailer music industry and write articles for GameMusic.net.